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How to use unwrella maya 2016
How to use unwrella maya 2016













how to use unwrella maya 2016

This is a big positive and I think if you used the MT back in Maya 2014 and compared it to this version, you really would see and feel a difference. It may have taken a few years but it is now the toolset to use when modeling assets in Maya. So sculpting tools aside, the Modeling Toolkit (MT) is now fully jacked up and good to go. Taking advantage of the new sculpting tools in Maya Having said that, I'm still left yearning for just that little bit more.

how to use unwrella maya 2016

Perhaps I'm being a bit harsh here though, as this is the first incarnation of the sculpting tools in Maya, which I'm really happy for, and it does kick the Sculpt Geometry Tool straight out the box.

how to use unwrella maya 2016

This of course could be down to my machine, but again in a dedicated sculpting package, I could hack away at a model at that resolution and much higher (say 15 million faces or so) with no bother. Also, when sculpting on meshes that are around 1 million faces or more, it does start to have a general effect on the performance of Maya, and things become a little sluggish. This is all very positive indeed, but I would have loved the ability to jump up and down the subdivision levels of an object this would have really been useful. You've also got a selection of base meshes that you can import into Maya from the Visor, and the usual selection of Mudbox Stamps and Alphas at your disposal. Most notably, they should allow artists to block out initial concepts before dropping them into a dedicated sculpting package. I think they are a great addition and should really help in a multitude of areas, from creating base meshes, to making shot fixes and corrective blendshapes.

how to use unwrella maya 2016

Okay, so once I was accustomed to the new look, I wanted to test out the new sculpting brushes that have been implemented into Maya from Mudbox. And for Maya users who never experienced the benefits of this simple yet very handy shortcut, now's your chance.Ĭomparing the UI of Maya 2016 to 2015 Modeling and sculpting For the Softimage users out there who have had to transition to Maya, you'll find that you can now middle-mouse button click any menu to get back to the last tool used within that menu. If you are a Maya user, you'll need some time to readjust to the new UI, but after 30 minutes or so, you should be good to go, and the sound thinking behind the new layout should start to make sense. I must say, I prefer this new ‘skin' it gives Maya more than just a new look. Not only have they revamped all the icons, creating a cleaner, fresher look, they've also moved bits around, added new menus, shelves, and so on, to improve the artist workflow. Let's kick off with Maya, and where I would usually jump in and start playing with the new tools and features to see if they are any good, on this occasion, I had to take a step back and digest the new UI. This time, however, it seems as though a bit of Mudbox has been injected into Maya and vice-versa. Website: Another year gone by and another release of Maya and Mudbox to play with. Jahirul Amin takes the latest releases of Maya and Mudbox for a spin to see what all the fuss is about.















How to use unwrella maya 2016